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Wild Knights - Spike game model

One of the playable characters in Wild Knights.

Modeled in 3ds Max, Zbrush, Topogun - Textures in Substance Painter and Unreal

weapon in ranged mode - unreal screencap

weapon in ranged mode - unreal screencap

front - unreal screencap

front - unreal screencap

side - unreal screencap

side - unreal screencap

back - unreal screencap

back - unreal screencap

weapon extends in some combos - unreal screencap

weapon extends in some combos - unreal screencap

wireframe - 3ds Max

wireframe - 3ds Max

Ive been using a kind of painterly stylization in marketing images

Ive been using a kind of painterly stylization in marketing images

rough sketch, i don't do more than this level of concept on characters i'm doing myself

rough sketch, i don't do more than this level of concept on characters i'm doing myself