One of the playable characters in Wild Knights.
Modeled in 3ds Max, Zbrush, Topogun - Textures in Substance Painter and Unreal
weapon in ranged mode - unreal screencap
front - unreal screencap
side - unreal screencap
back - unreal screencap
weapon extends in some combos - unreal screencap
wireframe - 3ds Max
Ive been using a kind of painterly stylization in marketing images
rough sketch, i don't do more than this level of concept on characters i'm doing myself